SAMUDA INTERVAL



Developed by the Tomuwa Entertainment team, directed by Lee Seymour Lien.
Check out our team page for more information on who's working on this project.

Interested in joining the team? Apply here.







Keep Up to Date


Follow our social media to stay up to date on the latest Samuda Interval news and progress.


Get Involved


Interested in helping with Samuda Interval? Apply to volunteer on our team now!


Student Org


Follow our social media to stay up to date on the latest Samuda Interval news and progress.




Explore a mysterious world!


With 21 romanceable characters, Samuda Interval is a wonderful mix of mystery and dating set in a parallel universe not unlike our own. Supernatural abilities are uncommon, yet neither extremely rare. Is this related to the case, maybe...?In the world of Yuu, spirits are unknown to the common man... but they do exist. Different from ghosts, spirits (known as Izashi) are essentially another humanoid race that can shapeshift at will with the application of Han, the universe's energy system.Without Han users, the world would function ever-so-slightly differently. Those who train Han usually go on to become civil laborers; in fields such as construction, engineering, and other physical career paths. However, most of the population cannot, or does not, bother training Han. Many are only vaguely aware of its existance and generally pay little thought to the idea.

Keep up to date on Discord



Join our Discord server to keep up to date with the latest developments for Samuda Interval! We post updates every week or so, including progress images.Chat with others about Samuda Interval, as well as suggest ideas or vote on exclusive polls! You'll get all the latest info quicker than any social media.Support us via Ko-fi or Patreon to get access to view more behind-the-scenes content via Discord, as well as get access to view team progress recordings!








About Us

Learn about our history, values, and plans for the future of indie development.



Team Members

See all the talented people involved in our projects, including our vocal talents.



Join Our Team

Are you an artist, writer, singer, designer, programmer, or voice actor? Consider joining us!



Having issues?

Do you have a question, comment, or concern you'd like to voice to us? Check out our FAQ and contact.






Why Tomuwa Entertainment?



As an indiedev company, we're committed to creating engaging, unique, and inclusive video games for those who may not see representation very often. We employ developers, artists, and other team members based on skill but also on their passion for creating content that makes other feel something; whether it be joy, despair, sadness, or anger.







Our Games & Projects

Take a look at what we're making.


Samuda Interval

Est. August 2021. Visual Novel Game

Current status: In development



Samuda Interval is a visual novel, slice-of-life, murder mystery & supernatural game. You play the daily life of Park Haewon, a college freshman attending classes, working part-time jobs, and meeting new people. Making "bonds" with your peers is one of your main priorities, alongside solving the puzzling serial kidnapping/murder case plaguing University of Kilwa-Buchan.You'll choose certain activities in your daily life that will prepare you for the future. Sometimes you'll the knowledge to impress a fellow classmate before befriending them, or be charming enough to talk to others. Make sure you take the time to hone your social skills!The missing persons case happening in Buchan revolving around University of Kilwa-Buchan will be a part of your daily activities as well. Fellow classmate Tenseok Namjoon-hee, better known as "Joonhee," and mysterious figure Miwuda will guide you through the inner workings of the case. With their help, you may be able to stop the murders before they happen.








About Tomuwa Entertainment


Tomuwa Entertainment, also known as tomuwa is a small indie game development company. We develop, publish and hope to eventually license video game content.The company is currently in a stage of development. We expect to stay small, however with time we'll expand to possibly sell content. We are currently not trademarked, copyrighted, or licensed as there is not an established need for those processes yet. (Those things also require money.)To say, this company is mostly just a fun name. It is not official in any capacity right now. A way to distribute news about games in development and build branding (however little there is.) We hope to become an LLC at some point soon, once we'd gotten funding to do so.


Our mission

As an indiedev company, we're committed to creating engaging, unique, and inclusive video games for those who may not see representation very often. We employ developers, artists, and other team members based on skill but also on their passion for creating content that makes other feel something; whether it be joy, despair, sadness, or anger.

We provide opportunities for creatives to gain experience and exposure via our volunteer opportunities. Although we can't provide payment at this time, we're hoping to one day get to the point where we can employ creatives full-time to work on the titles we develop.


Our history

In August of 2021, Sey moved to Milwaukee to attend UWM as a design major. In the month before classes started, they decided to work on a small solo project about their time in college. For the next few months, Sey worked on this project alone, with the support and interest of the friends they made in their first semester of college.Thanks to their encouragement, the project slowly grew bigger; going from a solo project, to a few friends helping out, then suddenly gaining more interest and becoming a team of around 20 volunteers. Today, that project is known as Samuda Interval and has a modest following on Twitter and currently has a Steam page.At first, as a solo dev, Sey mostly sought support and interest in their passion project. However, after posting on Casting Call Club looking for voice actors, the project gained a fair amount of exposure and a small following. Likewise, many offered their time and skills as volunteers on the project.We are now a group of about 20 part-time volunteers; spending our spare time writing, drawing, designing, marketing, and developing Samuda Interval. Without our volunteers, Samuda Interval would not be what it is today, and neither would Tomuwa Entertainment and Sey themself. Thank you so much to all our supporters, backers and volunteers!


Our team

The team working on Samuda Interval is a group of volunteers, nearly all of which who are full-time workers or college students. Each of these talented individuals have given some of their spare time to assist with development.We are currently looking for more volunteers to help with development! Please see our Team page for more information and to apply for a position.





Team Members





Lee Seymour Lien

Director & Lead Character Artist




Team Leaders


Joshua Taipale

Lead Soundtrack Artist




Mia Gacutan

Lead Writer




Olivia Beck

Lead Writer






Writers


Aimee Hart



Calix Wan


Damon Wakes


Elodie Rydell-Schultz


Jay K.L.M



Jenesis Jackson


Knives Daen


Kyle Caldwell


Maris Feagin



Max Lincoln


Nkane/Viris


Brent M. Hopkins


Programmers


JaeYoon Whang



Madison Stevens


Scylla Grand






Join Our Team



We are currently looking for more volunteers to help with development of Samuda Interval! Please consider applying for one of the following positions:









Frequently Asked Questions




Where can I download Samuda Interval?

When Samuda Interval releases, it will purchaseable on Steam and Itch.io. Those who are Gold supporters will gain access to Samuda Interval one month before release (release date still to be determined.)





What will you do with the money you get from supporters?

All monetary support given in the form of donations or membership will go directly to creating Samuda Interval. It will not be used as wages for volunteers, as the project is revenue share. All profits made from the game itself will be split among all volunteers.Please check out our Fund Useage page for more information.




How do I join the Beta for Samuda Interval?

While we do have a Beta version planned, it has no current date set for release. When we are ready to look for Beta Testers, we'll put out a notice on social media. The terms of the Beta will be laid out via announcements when the time comes.



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